International Journal of Grid and Utility Computing 5(3) 183-189 2014年 [査読有り]
In our previous work, we proposed a load distribution technique and a dynamic data reallocation method for web-based Multiplayer Online Role-Playing Game (MORPG) systems. Our proposed approach reduced the average server latency for game players. H...
IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS E96D(12) 2645-2653 2013年12月 [査読有り]
This paper describes a near-optimal allocation method for web-based multi-player online role-playing games (MORPGs), which must be able to cope with a large number of users and high frequency of user requests. Our previous work introduced a dynami...